Pokemon Ranger Review

It’s only been a little more than a month since Pokemon Mystery Dungeon started shipping for the Nintendo DS, and yet in that short amount of time Nintendo thinks you’re ready for another Pocket Monster adventure on the dual-screen handheld.

Pokemon Ranger, like Mystery Dungeon, is another spin-off that has elements from the true Pokemon RPG design, but takes its design into a different direction so as not to step on the toes of the game everyone really wants: Game Freak’s own Pokemon RPG.

In the case of Pokemon Ranger, this is more action-based than RPG based, and unlike Mystery Dungeon it’s a game that uses the DS for its more unique design.

Pokemon Ranger

Pokemon Ranger

It’s not really mindblowing but it’s a neat diversion with its own charm, and it’s a cool branch out of the familiar Pokemon universe that sticks to the fun and familiar “gotta catch ’em all” attitude.

Mystery Dungeon put players in the role of an actual Pokemon critter whose purpose in this new furry life is to join a rescue team and help other Pokemon in need.

Perhaps HAL Laboratory overheard what the designers at ChunSoft were working on for that game, as Pokemon Rangers has a similar theme: you’re not a Pokemon trainer, you’re a Pokemon Ranger whose talents lie in helping others by recruiting the talents and abilities of wild Pokemon critters.

See, you don’t use Poke-balls to grab or snag your animal teammates — you instead use what’s called a “Styler” to wrangle in these critters. Once you’ve wrangled your Pokemon, he’ll tag along with you until you either utilize his skills or simply release him in the wild.

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